Whilst not the only building that can construct tanks, the vehicles constructed from this building are best suited for combating enemy infantry, light vehicles, and medium tanks. The Tankoviy Battalion Command serves as the Soviet's main building for light tanks, vehicles and assault guns. Veteran rank 1 will allow the gun team to reveal nearby enemy infantry on the minimap. Capable of providing a light artillery barrage for a moderate resource cost. ZiS-3 76mm Divisional Field Gun: a six-man unit, wielding a long range AT gun capable of engaging and destroying enemy structures, vehicles and tanks.Veteran rank 1 will allow the mortar team to fire flares to reveal fog of war. Also capable of using smoke rounds to block line of sight. PM-41 82mm Mortar Squad: a six-man unit equipped with a mortar, tasked with shelling enemy squads and dislodging static positions, such as buildings.Veteran rank 1 will unlock the 'sprint' ability, greatly increasing the team's movement speed. Has a small firing arc but fast set-up/pack-up time. M1910 Maxim Heavy Machine Gun: A six-man unit equipped with a Maxim machine gun, tasked with suppressing and pinning enemy infantry squads.The Support Weapon Kampeneya serves as the Soviets main building for recruitment of support weapon teams. They can throw a satchel charge at close ranges, which is sufficient to destroy most ambient buildings and inflict considerable damage to anything caught in the blast. They can be upgraded with a flamethrower (2x Anti-Tank Rifles in multiplayer). These improved rifle infantry have higher damage output than conscripts. Penal Battalion: A six-man unit armed with SVT-40 rifles.Veteran rank 1 will unlock the 'overdrive' ability, greatly increasing the M3A1's speed and acceleration for a short time. Up to four members of a transported squad can fire at enemies in the range from the open top of the M3A1. M3A1 Scout Car: A cheap fragile scout car, supplied by the United States, able to carry a single squad.They have the ability to become camouflaged while in cover, making them invisible to the enemy until they fire. Each shot kills an infantry model, given that it doesn't miss. The Special Rifle Company serves as the Soviets main building for the recruitment of specialist infantry and transport. They can also build sandbag fighting positions for directional heavy cover. Once upgraded, they can throw Molotov cocktails and AT grenades. The backbone of the Soviet Army, they have the ability to combat a range of German units. Conscripts: A six-man unit armed with Mosin-Nagant rifles.They can be upgraded with a minesweeper upgrade or a flamethrower upgrade. Combat Engineers: A four-man unit with poor combat abilities and tasked with building structures, repairs, laying mines and demolitions.The Regimental Field Headquarters serves as the Soviets's starting base structure. Their early game infantry also struggles against the aggressive OKW. However, the Soviets have inferior handheld AT units to deal with the German late game, particularly the Ostheer Wehrmacht. The Soviet Union has a strong mid game presence, relying on mass hordes of numerous but weak infantry. The Soviets can build a total of four base buildings, each with their own speciality. Soviet Buildings, Units and Vehicles Soviet Union
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